I'm Danielle Vuono, and I'm a game artist, illustrator and animator. I have a Bachelor of Fine Arts in Game Art from the University of the Arts. I have interned for the National Film Board of Canada working on VFX for the film Skin for Skin and was the lead artist of the indie game Sole by Gossamer games. Sole was a 2019 Independent Games Festival finalist. Currently I am an art generalist at Pixeldust Studios.
For work inquiries email me at:
Maya, ZBrush, Mudbox, Premiere, After Effects, Photoshop, Illustrator, InDesign, Unity, Unreal, and Substance Painter.
Head shot taken by Laura Kinser.